Recently more and more people are picking 3d art/ gameart (thanks, 𝓫𝓵𝓮𝓷𝓭𝓮𝓻) as their hobby and/or career path, and I've noticed more and more confusion about all the weird words the 3d dinosaurs throw at newbies - Having this in mind, I've decided to start…
AKA - how much should I ask for doing XYZ? First thing I want to say: If youre good at something, never do it for free -If you do it for free, youre an exploitable idiot, and youre not only hurting yourself, but the industry…
And how to avoid them, minimising the damage. If your model have issues, you most likely messed up some step or steps. Enjoy re-doing most of your work. Click here for explanation: ASSET CREATION GRAPH + EXPLANATION
Or rather, tip. Just one, at least in this post. Portfolio is equivalent of your shop front, you put only things that someone would want to buy, and you want to sell - That beign said, your best skills. Never, ever, post things that are…
Take a look at this graph. This is perfect explanation on why I hear a lot of very young people, starting in industry ( Gamedev here, but applies to many other areas of life/business ), either evaluating work for impossible low hour-budgets, or taking waaay to complex…